This blog is the result of the end of shares in Google Reader. Shares go here from now on. Copyright is not mine, it's of the original posters, this site is only for reference for myself, so I can go back to what I shared before...
Friday, February 17, 2012
Concept ships by Fabián J. Cuevas
Keywords: concept science fiction futuristic illustrations by fabián j cuevas from mexico city attending algonquin college ottawa ontario canada
Starship Enterprise concept by Shawn Weixelman
Keywords: cryptic studio design the next enterprise contest star trek online game entry by shawn weixelman
Thursday, February 16, 2012
The 80/20 Rule
Wednesday, February 15, 2012
MONTHLY HEADER #77: Dark Resurrection vol. 0
Check out these renders of the Kirlander. Modelling: Riccardo Gallino, Texturing: Mirco Paolini, Lighting & Compositing Angelo Licata.
Keywords: italian star wars fan film dark resurrection vol. 0. high definition kirlander spaceship renders hd flash animations sci-fi science fiction visual effects movie custom wardrobe italian cast english subtitles
The Art of Freelancing
Today I have an incredibly exciting announcement: I’m releasing an extensive 5-hour downloadable lecture on all things freelancing—portfolio building, branding, marketing, finding art directors, and so, so much more.
I’ve been putting my heart and soul into making this thing as useful as I possibly can for new and hopeful freelancers. I wanted to make something that I would’ve killed to have when I was just starting out. And I think I have. You can check out the first 30 minutes right here:
To learn more (and listen to the full 5 hour lecture), head on over to TheArtOfFreelancing.com
Kurt Wenner’s 3D Wonderlands
We’ve featured the work of Kurt Wenner before, but not nearly enough given the amazing talent of the artist. In fact, in many cases, Wenner’s art appears to be even more realistic than many of the other 3D chalk artists we feature because he frequently opts to include a back wall into his works, giving them even more dimension. Take this installation at the Waterloo Station in London, for example. Sure the man on his couch watching television has a lot of depth, but by adding a truck full of 3D animals crashing through the wall, it’s easy to feel just as shocked as the man in the artwork.
Here’s another example incorporating a back wall to the artwork. Sure he could have stretched the piece over a long space of sidewalk to play with our perception, but by creating this ad for Celebrity Cruises with a back wall, the drawing looks right no mater what angle you view it from.
Of course, he doesn’t incorporate backdrops into artworks that don’t need them. In fact, adding a background to this reflecting pool illusion might actually distract from the amazing likeness of the actors portrayed in the sidewalk.
If you need further proof that Wenner is certainly one of the masters of his craft, consider the fact that he was the first 3D chalk artist to conceive of an interactive chalk drawing as seen in this photograph from 1987.
Zip-lining across a city street can be fun, but it’s nothing compared to flying across wild terrain. For those that don’t have the time or money to get away from it all though, Wenner offers a grand compromise with this gorgeous canyon advertising the beauty of wild British Columbia.
For more great works by Kurt Warner, don’t miss this piece in the Telegraph, or just visit his website.
Creative paper sculptures by Calvin Nicholls
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Produce crate labels
Before the austerity imposed by World War II, produce in the US was shipped in wooden crates with colorful, carefully designed and illustrated labels, meant to set each producer apart from the others.
The relatively sudden advent of cheaper cardboard boxes left many of the crate labels unused and they have become collectors items.
A recent post on MetaFilter has pointed out several sources for images of some of the labels, and other sources of information about the market for them as collectables.
The Boston Public Library’s Flickr set has the best and largest images, along with the Los Angeles Public Library.
There are more, with smaller images, on BlueSkySearch. The Crate Label Museum is most extensive, though the images are unfortunately small (note the dropdown at lower right to select categories, and note that many categories go on for several numbered pages).
Spaceships of EVE viewer
Keywords: eve online interactive spaceship viewer online web development by ccp
Neolithic Scene
The idea was to show Neolithic humans in their first domestication of sheep. This was to be for an article on wool. The archaeological evidence seemed to point toward a scenario where mouflon sheep were captured, penned in, and controlled.
After doing many thumbnail sketches, the art director and I agreed on a scene where two men are restraining a ram while the ewes are released from a cave. I made a little clay maquette of the scene (photo, inset) to work out the lighting, and then did a charcoal drawing of the light and dark masses.
Then I hired models come into the studio and had them pose for charcoal studies. I wanted to use the really old-school method of working from studies rather than photography. I also went to the Bronx zoo to do sketches of mouflon sheep.
The next step was to work up the scene in color. I was getting excited by the opportunities with lighting. The view expanded outward to show more of their camp, a kid with a lamb, some hunting trophies, and the far landscape vista.
But wait! The archaeologist and the magazine art staff had additional ideas. How about a dog, and an old man? Maybe we could show more of the fence and how it was made. I kept redrawing it.
Eventually the picture lost momentum. I think we all became conscious that this one picture was trying to accomplish too much. There were too many ideas in it. As Howard Pyle said, it is essential that a picture express just one idea. "If in making a picture you introduce two ideas, you weaken it by half—if three, it weakens by compound ratio—if four, the picture will be really too weak to consider at all and the human interest would be entirely lost."
If I just showed two guys wrestling a ram, that might have made a great picture. That simplicity is what makes Leon Bonnat's painting of Samson wrestling the lion really memorable.
Also, the editorial focus of the article changed, the layout space shrunk, and we decided to go with a completely different picture, showing the range of wool-bearing animals. National Geographic was a good client, and they paid me for the time I put into it.
Even though every picture is a labor of love, and you put everything into it, one has to be philosophical when this happens. This kind of abandoned work is fairly common when you work for clients that must balance a lot of different considerations, or that have a lot of decision-makers, or that are working with large financial stakes. Anyone who works in movie concept art and theme park design has similar stories.
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Check out the new book on Howard Pyle, with my article on his thinking and process.
The wool-bearing animal picture appears on page 36-37 of Imaginative Realism
Concept spaceship model by Joachim Sverd
Keywords: 3d model designed in Sketch up by joachim sverd and mike mars
tactical battledrone/UAV armed with massive particle cannon intended as a force multipier for capital warships of the solar battleforce
(earth in the 24century) flying main gun intended to support big warships combat by adding extra unmanned gun batteries